Japan

Transmedia Storytelling and Transnational Fandoms: The Pokémon Franchise at the Turn of the 21st Century

Transmedia Storytelling and Transnational Fandoms: The Pokémon Franchise at the Turn of the 21st Century

Work originally published as a blog post at MIT’s Global Media Technologies and Cultures Lab.

In the late 1990s, Time magazine had the following headline stamped on its cover page: “Pokémon: For many kids it’s now an addiction—cards, video games, toys, a new movie. Is it bad for them?”1 That edition came out only five years after the Pokémon universe emerged out of the inventive mind of the Japanese video game designer Satoshi Tajiri. In the following years, Pokémon rapidly became a worldwide phenomenon, leading many to even call it “Japan’s most successful export.”

Read More

Building a more resilient and collaborative world: the power of youth as global change actors

Building a more resilient and collaborative world: the power of youth as global change actors

Before crossing the Pacific Ocean, I already knew this would probably be one of the most challenging-but-rewarding experiences of my life. Only upon my return to Oregon did I realize how greatly the event had allowed me to grow, to be inspired by and motivated toward positive actions by learning with other 200 youth from more than 35 countries around the planet. Without the generous support of the Clark Honors College at the University of Oregon, it would not have been possible.

Read More